Terra Invicta Drive Chart 2023 – (Update!) (Drive Chart)

Terra Invicta Drive Chart

Looking for Terra Invicta Drive Chart 2023? So you reach the right spot. Here in this post, you will get the complete Terra Invicta Drive Chart guide.

Terra Invicta is an amazing science fiction grand strategy video game developed by Pavonis Interactive and published by Hooded Horse for Windows platform and that was released into early access in September month 2022.

The game is based around the appearance of hostile aliens on in-game Earth, which drive humanity towards various responses. Now without any delay let’s start the Terra Invicta Drive Chart guide.

Terra Invicta Drive Chart 2023

Terra Invicta Drive Chart

Click on the below link to enlarge the Terra Invicta Drive Chart, and take note that the axis is logarithmic, so each step is increased by 10 times. Credits to Elouda (Steam user).

Terra Invicta Drive Chart 10X – Click Here

For those who really want a more in-depth look at ship design then we will provide a quick analysis of the metrics connected with drives and why they actually matter. Generally, drives fall into three different categories: evergreen drives, transitional drives, or drives that are totally useless.

We chose to place them in that order because evergreen drives are actually the hardest to avoid converging on, while transitional drives are the simplest to grasp. Also, you will nearly always know when you actually arrive at these.

Terra Invicta Drives Stats

Here are all the Terra Invicta Drives Stats:

Required Power Plant –

Limitations on the kinds of power plants that can be actually used with the drive are provided for completeness. However, it does not matter because it is likely the ideal plant for the time you really want to utilize that certain drive anyhow in the game.

Required Power –

Less is usually better, but the most effective overall drives in the game are power intense. The game actually restricts powerplant kinds, scales the amount of weight your powerplant in-game requires, and indirectly reduces the waste heat generated amount in the game.

Mass –

Offsets thrust (effectively fuel) and delta-v. Almost irrelevant compared to other in-game stats and only relevant for drives with no power needs (other drive’s mass is determined by the power plant and waste heat needs).

Thrust –

Accelerates ship cruise and fighting, helping you move quickly and higher is often preferable. Fuel usage is actually impacted by exhaust velocity. It’s crucial to achieve specific criteria for different use situations because adding gasoline tanks ultimately becomes impractical because of the additional in-game mass.

Power Use Efficiency –

Impacts the required efficiency of the power plant and actually increases waste heat, which has to be offset by radiators (making them more expensive and heavier), along with the weight and materials required for the power plant, which has its own efficiency factor that directly influences radiator size and waste heat. Also, the usable life of heat sinks should be affected, according to theory in the game.

Propellant –

Only matters if hydrogen or something else is specified here; otherwise, it is only flavor text. Anything can use the remass scoop to actually get fuel from in-game gas giants or refuel without a station with the in-situ utilization feature, both of which are quite a bit questionable for their value unless you can’t maintain your orbitals. Hydrogen can actually use the hydrogen containment line, which is invaluable in the game.

Propellant materials per tank – The cost of refueling an in-game ship is calculated by multiplying this by the number of tanks it has and by the volume of delta-v that has been used up. In general, not significant unless it contains antimatter or significant quantities of fissile material in the game

A Hidden Stat Sustained Thrust –

The thrust rating amount applied to cruise acceleration is translated by drives’ kind of off/on the feature.

Accordingly, drives like rockets have a continuous in-game burn while drives like explosive drives tend to actually provide significant initial thrust but taper off for higher accelerations.

It is not actually reflected in the numbers, so you will have to experiment to figure out what it is in the game.


Hopefully, you like this Terra Invicta Drive Chart guide. In this post, we covered the complete Terra Invicta Drive Chart with all details.

If you want to ask any questions or share any feedback about the Terra Invicta Drive Chart so comment section is always open for you.

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