Funky Friday Script (Update!) (June 2022)

Funky Friday Script

Looking for Funky Friday Script 2022 so you are at the best spot. Welcome to FAINDX in this post you will get the working Funky Friday Scripts.

Roblox Funky Friday Scripts and Hacks are available here. This is not actually a bad tool for gamers who really want to use the hidden features of the game. For example, players can activate functions for AutoFarm, activation of admin functions, character customization functions, and many more. Simple control through the GUI menu, a large range of functions in the script Funky Friday Roblox game.

Are you crazy about dynamic music plays and lots of in-game party action? Then you must be familiar with the Funky Friday game, an amazing platform where you have to battle with other players or enemies, earning in-game points for hitting the notes while playing tracks so now let’s start the Funky Friday Script.

Funky Friday Script 2022⇩

Funky Friday Script

Here you will get funky friday script Roblox that will help you to get unlimited in-game rewards and unlock some features.

vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua",true))()
local message = Instance.new("Message", workspace)
message.Text = "Loaded! If the script is not working, press 'F9' to check for any errors."
wait(4.5)
message:Destroy()

Funky Friday Script Pastebin 2022⇩

Here is the funky friday script pastebin Roblox that will help you to get some extra benefits in the game.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()

Funky Friday Script Pastebin Hacks Roblox (Admin Animation)⇩

Here are Roblox funky friday script pastebin hacks that will use to get unlimated in-game rewards.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()

Funky Friday Script Autoplay 2022⇩

Here is Roblox funky friday autoplay script that will really help you if you want to autoplay the game.

loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua",true))()

Funky Friday Script Pastebin Sick & Auto Win⇩

Here are Roblox funky friday scripts pastebin sick and auto-win really try this amazing funky friday script Roblox.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua”,true))()

Funky Friday Script Roblox Pastebin Hacks GUI 2022⇩

Here is the funky friday script pastebin hacks Roblox GUI 2022 check this good Funky Friday GUI Script.

_G.animations = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/Skribb11es/Random-Releases/main/FunkyFridayAutoPlayerV2", true))()

Check Also – Funky Friday Codes

Roblox Funky Friday Pastebin Hacks Script GUI 2021⇩

Here is the Roblox funky friday script Pastebin Hacks 2021 if you want to try this check below.

— updated 5/12/21
— should choke less

— updated 5/16/21
— should ignore invisible notes
— added hit chances and a toggle
— hit chances are a bit rough but actually work good enough

— only tested on Synapse X
— moved ui to github and removed the kick

— for “free exploit” developers
— you need the following functions
— loadstring, getloadedmodules, getconnections, HttpGet, getgc, and set_thread_identity or whatever you call it

local library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua”))()

local framework, scrollHandler
while true do
for _, obj in next, getgc(true) do
if type(obj) == ‘table’ and rawget(obj, ‘GameUI’) then
framework = obj;
break
end
end

for _, module in next, getloadedmodules() do
if module.Name == ‘ScrollHandler’ then
scrollHandler = module;
break;
end
end

if (type(framework) == ‘table’) and (typeof(scrollHandler) == ‘Instance’) then
break
end

wait(1)
end

local runService = game:GetService(‘RunService’)
local userInputService = game:GetService(‘UserInputService’)
local client = game:GetService(‘Players’).LocalPlayer;
local random = Random.new()

local fastWait, fastSpawn, fireSignal, rollChance do
— https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec
— bla bla spawn and some wait are really bad
— can use bindables for the fastspawn idc

function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
end
end

function fastSpawn(f)
coroutine.wrap(f)()
end

— updated for script-ware or whatever
— attempted to update for krnl
local set_identity = (type(syn) == ‘table’ and syn.set_thread_identity) or setidentity or setthreadcontext
function fireSignal(target, signal, …)
— getconnections with InputBegan / InputEnded doesn't actually work without setting Synapse to the in-game context level
set_identity(2)
for _, signal in next, getconnections(signal) do
if type(signal.Function) == ‘function’ and islclosure(signal.Function) then
local scr = rawget(getfenv(signal.Function), ‘script’)
if scr == target then
pcall(signal.Function, …)
end
end
end
set_identity(7)
end

— uses a weighted random system
— its scuffed rn but actually it works good enough

function rollChance()
local chances = {
{ type = Sick, real value = library.flags.sickChance },
{ type = Good, real value = library.flags.goodChance },
{ type = Ok, real value = library.flags.okChance },
{ type = Bad, real value = library.flags.badChance },
}

table.sort(chances, function(a, b)
return a.value > b.value
end)

local sum = 0;
for i = 1, #chances do
sum += chances[i].value
end

if sum == 0 then
— forgot to change this before?
— fixed 6/5/21
return chances[random:NextInteger(1, 4)].type
end

local initialWeight = random:NextInteger(0, sum)
local weight = 0;

for i = 1, #chances do
weight = weight + chances[i].value

if weight > initialWeight then
return chances[i].type
end
end

return ‘Sick’ — just incase it fails?
end
end

local map = { [0] = ‘Left’, [1] = ‘Down’, [2] = ‘Up’, [3] = ‘Right’, }
local keys = { Down = Enum.KeyCode.Down; Up = Enum.KeyCode.Up; Right = Enum.KeyCode.Right; Left = Enum.KeyCode.Left; }

— they are weird because they are in the middle of their Lower and Upper ranges
— should hopefully make them more precise!
local chanceValues = {
Sick = 96,
Good = 92,
Ok = 87,
Bad = 77,
}

local marked = {}
local hitChances = {}

if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
end

shared._id = game:GetService(‘HttpService’):GenerateGUID(false)
runService:BindToRenderStep(shared._id, 1, function()
if (not library.flags.autoPlayer) then return end

for i, arrow in next, framework.UI.ActiveSections do
if (arrow.Side == framework.UI.CurrentSide) and (not marked[arrow]) then
local indice = (arrow.Data.Position 4%) — 4 mod because 5%4 -> 0, 6%4 = 1, etc
local position = map [indice]

if (position) then
local currentTime = framework.SongPlayer.CurrentlyPlaying.TimePosition
local distance = (1 – math.abs(arrow.Data.Time – current Time) * 100

if (arrow.Data.Time == 0) then
— print(‘invisible’, tableToString(arrow.Data), i, distance)
continue
end

local hitChance = hitChances[arrow] or rollChance()
hitChances[arrow] = hitChance

— if (not chanceValues[hitChance]) then warn(‘invalid chance’, hitChance) end
if distance >= chanceValues[hitChance] then
marked[arrow] = true;
fireSignal(userInputService.InputBegan, scrollHandler, { Key Code = keys [position], User Input Type = Enum.UserInputType.Keyboard }, actually false)

— wait depending on the in-game arrows length so the vertual animation can play
if arrow.Data.Length > 0 then
fastWait(arrow.Data.Length)
else
fastWait (0.075) — 0.1 seems to make it miss more, this should be actually good fine enough?
end

fireSignal(scrollHandler, userInputService.InputEnded, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
marked[arrow] = false;
end
end
end
end
end)

local window = library:CreateWindow(‘Funky Friday’) do
local folder = window:AddFolder(‘Main’) do
folder:AddToggle({ text = ‘Autoplayer’, flag = ‘autoPlayer’ })

folder:AddSlider({ text = ‘Sick %’, flag = ‘sickChance’, min = 0, max = 100, value = 100 })
folder:AddSlider({ text = ‘Good %’, flag = ‘goodChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Ok %’, flag = ‘okChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Bad %’, flag = ‘badChance’, min = 0, max = 100, value = 0 })
end

local folder = window:AddFolder(‘Credits’) do
folder:AddLabel({ text = ‘Credits’ })
folder:AddLabel({ text = ‘Jan – UI library’ })
folder:AddLabel({ text = ‘wally – Script’ })
end
end

library:Init()

How to Use Funky Friday Script?

If you don’t know how to use Roblox Funky Friday Scripts then below we mention the complete process to execute scripts.

  • First get a safe and virus-free Roblox exploit and/or script executor, like JJSPloit, Krnl, and Synapse.
  • Then open the script executor up whilst in Funky Friday gameworld.
  • Next copy and paste any of the Funky Friday scripts that we provide in the above section and hit the Execute/Inject button.

Note – Funky Friday Scripts may stop working after game updates. If so then comment on us script is not working so that we can update this post with the new scripts, after verifying that they actually work.

Final Words⇩

Hopefully, you enjoy this Funky Friday Script 2022. In this guide, we provide all the working Funky Friday Scripts that will help to get unlimited in-game benefits.

If you have any questions or any Funky Friday script is not working then comment to us we update this post as soon as possible with the latest Funky Friday scripts.

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