Looking for Fey Touched Feat 5e, you reached the right spot. Here in this post, you will get the complete guide on Fey Touched Feat 5e and their pros, cons, and builds.
Known for its alien landscape and strange creatures, the Feywild is a truly iconic plane in many D&D game worlds. Many gamer races can trace their origin back to the Feywild’s mystery and beauty.
However, certain adventurers have a distinct change to their capabilities due to exposure to Feywild’s magic.
For in-game characters with these changes, the Fey Touched feat from Tasha’s Cauldron of Everything allows gamers to provide mechanical benefits to these alterations in the game.
Now without further delay let’s start the Fey Touched Feat 5e guide.
Fey Touched Feat 5e
The Fey Touched feat in D&D 5e is actually a feat from Tasha’s Cauldron of Everything that instills a mote of Feywild magic into an in-game character.
As well as increasing one of the character’s mental ability scores, the Fey Touched feat provides the character two spells that they can actually cast once per long rest for free in the game.
Here is what the text of the Fey Touched feat 5e looks like:
Fey Touched –
Your exposure to the Feywild’s in-game magic has changed you, giving you the following benefits:
- Increase your Wisdom, Intelligence, or Charisma by one to a maximum of twenty.
- You receive the Misty Step spell and one first-level spell of your choice. The first-level spell needs to be from the enchantment or divination school of magic. Also, you can cast each of these spells without spending an in-game spell slot. Once you actually cast either of these in-game spells in this way, you can not cast that spell again unless you complete a long rest. Additionally, you can cast these in-game spells using spell slots you possess of the appropriate level. The spells’ spellcasting power is the ability increased by this feat in the game.
Right off the bat, it’s clear that this feat is really different from many of the other half feats in the game.
Half feats are how the community actually refers to feats that offer an in-game bonus to an ability score in addition to its other features. Feats such as this act like half of a feat and half of an in-game ability score, hence half feat.
However, most of these feats only provide one predetermined in-game ability score that they increase. Despite this, Fey Touched offers your character a choice between 3 different scores, allowing the feat to slot into many different in-game builds.
Additionally to this flexibility, the feat provides a handful of free spells every day. The Misty Step spell is a flexible and strong spell that almost any in-game character can benefit from.
When you add a first-level spell from the enchantment or divination schools of magic, you receive a feat that actually offers a wide range of utility to your in-game character.
Fey Touched Feat 5e Benefits
The Fey Touched feat does a superb job of combining strong in-game character options with a versatility that actually allows this feat to match any class.
To start, it is not a secret that magic spells in D&D 5e are effective.
Many in-game classes either have spellcasting as the main feature or a feature that their subclasses can acquire. Many other in-game class features offer limited access to spells in the game.
Therefore, if the designers require an in-game character to have some spells, supernatural powers are an easy way to actually implement that.
The Fey Touched feat is actually no exception. The spells offered by the feat are strong and usable for almost any in-game character.
The Misty Step spell is actually a rare mobility option that can be applied as an in-game bonus action. Moreover, because the spell is a teleport, you can escape melee combatants or reposition in a way that actually denies your foes opportunity attacks in the game.
Additionally, the enchantment schools and divination are full of solid spells that can actually fit into a variety of in-game characters.
Here is a brief list of some of the more widely useful or powerful spell options for the feat:
Bless – With the bounded accuracy system of D&D 5e, every in-game bonus to a d20 roll makes a long way in increasing your odds of success in the game.
Command – This spell is one of the few first-level spells to disrupt a foe’s turn without the need for concentration in the game.
Compelled Duel – In-game abilities that force a foe to engage with your character directly are rare in D&D 5e.
Dissonant Whispers – Melee-heavy players will love this spell for its in-game ability to generate good opportunity attacks.
Gift of Alacrity – Being first in the initiative list means that you can enact your in-game battle plan before the enemy.
Hex/Hunter’s Mark – Both of these in-game spells help increase the damage output for characters that rely on spell or weapons attack rolls.
Tasha’s Hideous Laughter – Few first-level spells can take an opponent out of the battle, and this is one of them in the game.
There are a variety of spells associated with fey creatures, such as Silent Image, Charm Person, and Sleep, all of which convey the mystery and mind-altering magic these creatures really love to use.
Finally, all of this adds a boost to one of your in-game character’s mental ability scores.
Many classes either natively or as part of a subclass rely on Wisdom, Intelligence, or Charisma to boost their in-game abilities.
This feat rounds out odd scores, boosting your in-game ability score modifier while also offering spells that will actually help you in your character’s adventures in the game.
It is not often that you go out of your way to create an in-game character with an odd ability score.
However, gamers out there who like to plan their in-game characters out ahead of time, they will actually find that this feat is a good way to round out that score while getting some significant benefits in the game.
Who Benefits Most From the Fey Touched Feat In DnD?
The quick answer of who can benefit from this feat is anyone in the DnD game.
While most any class or race can benefit from any particular feat, the Fey Touched feat fits into many in-game character concepts, making it a simple pickup for any character trying to show some Feywild flair in their capabilities in the game.
Additionally, the features the feat provides are useful no matter what in-game character you play.
Because this feat actually works for almost any in-game class, it is easier to talk about how this benefits classes from the different caster categories collectively in the game
Here is what those rundowns look like –
Martial classes (Fighter, Barbarian, Rogue, etc.)
All of these in-game classes can benefit from a spell or two to boost their combat prowess and out-of-combat utility, based on what they actually prefer.
Half casters (Paladin, Artificer, Ranger)
The Misty Step spell is really tough to locate on any of these lists, usually only existing as an in-game subclass-specific spell. Added that spell to these in-game classes, which tend to contain some martial features, which enable them to close gaps and conduct smart retreats in the game.
Full casters (Cleric, Wizard, Bard, etc.)
As a full caster, spells are actually the main gimmick. Since the Fey Touched feat enables some free spells at every rest, you can save your spell slots for the spells that you want to cast rather than the utility options offered by the feat in the game.
Of all the classes, Barbarians will most likely be the ones that actually benefit from this feat the least.
Barbarians can not cast spells while raging, which means that the spells offered by this feat will mostly see use outside of battle.
When you actually combine this fact with the fact that most in-game Barbarians do not have any high mental ability scores then your spell options become restrictive relatively fast in the game.
Fey Touched Feat 5e FAQs
Here are some questions and answers about the Fey Touched Feat 5e
Q. Can You Take Gift of Alacrity with Fey Touched?
When you take Fey Touched, you acquire one first-level spell of your preference. The only restriction in the rules as written is that it needs to be from either the Divination or Enchantment magic school.
Gift of Alacrity is actually a divination spell, so it meets those in-game requirements. However, determining whether this spell is available is a DM call in the game. Gift of Alacrity is a spell that comes from the game world of Critical Role.
Accordingly, only a small number of in-game wizards have access to this type of amazing magic, known as Dunamancy. It’s up to your DM whether or not they will actually allow this spell in the game.
Q. Do Fey Touched Spells Count As Prepared Spells?
You should actually treat the spells you add with the Fey Touched feat as though they were prepared. Even so, they don’t count toward the total number of prepared in-game spells you have available each day.
This ensures you are not hampered in the number or spells that you can prepare each day, but also you can use your in-game spell slots to cast these spells as if they were actually prepared in the game.
Q What Book is Fey Touched In?
Fey Touched is actually found in Tasha’s Cauldron of Everything book.
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