Looking for My Singing Monsters Cold Island Breeding Chart? So you reached the right spot. Here in this post, you will get the complete Cold Island Breeding Chart.
My Singing Monsters is a popular mobile game that sees you creating your own orchestra from cute beasties. Each of these unique creatures brings its own special voice to your songs, which you can then use to create your own in-game tunes.
But also you will want to breed more monsters by combining the ones you have to actually get better sounds. Now without further delay let’s start the Cold Island Breeding Chart guide.
My Singing Monsters Cold Island
Described as an in-game island with twinkling stars and freezing winds the Cold Island is one of the harsher locations in the game. Although gamers are able to transform the lonely place into a thriving location for the winter festival.
The Festival of Yay which is actually based on the real-world Christmas is tied to Yool monsters of this island and unlocks different seasonal decorations, costumes, obstacles, and a new island skin in the game.
It is the 2nd game island (the first unlockable island) with actually a cold element theme that needs gamers to be both level four and spend 5K gold coins to actually unlock.
In total players have sixty-five monsters to collect (18 rare, 27 common, 17 epic, and 3 seasonals) and one hundred thirty-six related costumes for these monsters of cold-themed.
There are no monsters contain the earth element on Cold Island but the focus is on the natural elements of water, cold, plant, and air with your Frozium Castle towering above the icy landscape in the game.
Cold Island Breeding Chart 2023
The My Singing Monsters Cold Island breeding chart below includes all indigenous monsters available to the island for gamers that are trying to complete their monster collection book. This includes all rare, epic, common, and seasonal monsters.
The breeding combinations are listed from most to least recommended based on parent availability, odds, and breeding times you will need to go through for failures. Gamers should know that all epic and rare variations of these Cold Island MSM monsters are limited to breeding during special events. Other event-limited monsters are also mentioned. Such a monster that is affected by special events is marked with an asterisk.
Breeding times are divided between default and enhanced (diamond upgrade that actually reduces time by twenty-five percent) and do not factor in other breed reductions such as the Festival of Yay event skin that actually offers an additional ten percent reduction.
For gamers who are unable to finish their Cold Island monster collection, you can buy the below on a rotating basis or regular for premium diamonds or star power to fill in gaps. However, there are generally better ways to spend hard-earned currencies for most gamers.
Cold Island Breeding Chart
Monster | Elements / Events | Required Level | Breed Time (Standard / Enhanced) | Breeding Combinations |
Maw | Water Cold | Four | 30 mins/22 mins | Toe Jammer and Mammott |
Rare Toe Jammer | Water | Four | 6 hours / 4 hours 30 mins | They must both be 3 element monsters with the Water element |
Rare Mammott | Cold | Four | 6 hours / 4hours 30 mins | Both must be 3 element monsters that have the Cold element |
Rare Tweedle | Air | Four | 6 hours / 4hours 30 mins | Both must be 3 element monsters that have the Air element |
Furcorn | Plant Cold | Seven | 8 hours/6 hours | Potbelly and Mammott |
Pango | Air Cold | Seven | 8 hours/6 hours | Tweedle and Mammott |
Quibble | Air Water | Seven | 8 hours/6 hours | Tweedle and Toe Jammer |
Congle | Air Water Cold | Seven | 12 hours/9 hours | Tweedle and Maw, Toe Jammer and Pango, Mammott and Quibble |
Oaktopus | Plant Water | Nine | 8 hours/6 hours | Potbelly and Toe Jammer |
Dandidoo | Air Plant | Nine | 8 hours/6 hours | Tweedle and Potbelly |
Deedge | Air Plant Water Cold | Nine | 2Four hours/18 hours | Thumpies and Toe Jammer, Spunge and Mammott, Congle and Potbelly, Bowgart and Tweedle, Dandioo and Maw, Quibble and Furcorn, Pango and Oaktopus |
Grumpyre | Shadow | Nine | 36 hours / 2Seven hours | Deedge and Bowgart, Deedge and Spunge, Deedge and Congle, Deedge and Thumpies |
Yool | Festival of Yay and event | Nine | 36 hours/2Seven hours | Thumpies and Congle |
Strombonin | Mythical | Nine | 23 hours/1Seven hours | Spunge and Bowgart |
Bowgart | Plant Water Cold | Nine | 12 hours/Nine hours | Mammott and Oaktopus, Potbelly and Maw, Toe Jammer and Furcorn |
Thumpies | Air Plant Cold | Nine | 12 hours/Nine hours | Dandioo and Mammott, Pango and Potbelly, Furcorn and Tweedle |
Spunge | Air Plant Water | Nine | 12 hours/Nine hours | Toe Jammer and Dandidoo, Potbelly and Quibble, Tweedle and Oaktopus |
Rare Potbelly | Plant | Nine | 6 hours/Four hours 30 mins | There must be both 3-element monsters with the Plant element. |
Rare Maw | Water Cold | Seven | 1 hour 10 mins/50 mins | As common version (above) |
Rare Pango | Air Cold | Seven | 10 hours 30 mins/8 hours | As common version (above) |
Rare Quibble | Air Water | Seven | 10 hours 30 mins/8 hours | As common version (above) |
Rare Congle | Air Water Cold | Seven | 15 hours/12 hours | As common version (above) |
Rare Furcorn | Plant Cold | Nine | 15 hours/12 hours | As common version (above) |
Rare Oaktopus | Plant Water | Nine | 10 hours 30 mins/8 hours | As common version (above) |
Rare Dandidoo | Air Plant | Nine | 10 hours 30 mins/8 hours | As common version (above) |
Rare Bowgart | Plant Water Cold | Nine | 15 hours/12 hours | As common version (above) |
Rare Spunge | Air Plant Water | Nine | 15 hours/12 hours | As common version (above) |
Rare Thumpies | Air Plant Cold | Nine | 15 hours/12 hours | As common version (above) |
Rare Deedge | Air Plant Water Cold | Nine | 31 hours/23 hours | As common version (above) |
Rare Grumpyre | Shadow | Nine | Four6 hours/3Four hours | As common version (above) |
Rare Strombonin | Mythical | Nine | 2Nine hours/22 hours | As common version (above) |
Epic Mammott | Cold | Four | 5 hours/Four hours | Deedge and Maw |
Epic Toe Jammer | Water | Four | 3 hours/2hours | Deedge and Quibble |
Epic Tweedle | Air | Four | 11 hours/8 hours | Deedge and Dandidoo |
Epic Maw | Water Cold | Seven | 13 hours/10 hours | Spunge and Furcorn |
Epic Congle | Air Water Cold | Seven | 23 hours/1Seven hours | Thumpies and Maw |
Epic Pango | Air Cold | Seven | 2Seven hours/20 hours | Thumpies and Oaktopus |
Epic Quibble | Air Water | Seven | 21 hours/16 hours | Congle and Dandidoo |
Epic Furcorn | Plant Cold | Nine | 1Seven hours/13 hours | Spunge and Maw |
Epic Oaktopus | Plant Water | Nine | 31 hours/23 hours | Spunge and Pango |
Epic Dandidoo | Air Plant | Nine | 2Nine hours/22 hours | Bowgart and Quibble |
Rare Yool | Festival of Yay and events | Nine | Four6 hours/3Four hours | Thumpies and Congle |
Epic Bowgart | Plant Water Cold | Nine | 2Nine hours/22 hours | Congle and Funcorn |
Epic Spunge | Air Plant Water | Nine | 25 hours/1Nine hours | Thumpies and Quibble |
Epic Thumpies | Air Plant Cold | Nine | 33 hours/2Four hours | Congle and Oaktopus |
Epic Potbelly | Plant | Nine | Nine hours/Seven hours | Deedge and Oaktopus |
Epic Deedge | Air Plant Water Cold | Nine | Four1 hours/30 hours | Bowgart and Pango |
Epic Grumpyre | Shadow | Nine | 2Nine hours/22 hours | Bowgart and Dandidoo |
Epic Yool | Festival of Yay and events | Nine | 2Four hours/1Nine hours | Deedge and Pango |
Conclusion
Hopefully, you like this Cold Island Breeding Chart guide. In this post, we covered the complete Cold Island Breeding Chart guide.
If you want to ask any questions or share any feedback about the Cold Island Breeding Chart so comment section is always open for you.
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